Mission
Providing impactful Virtual Reality experiences, and learning opportunities, to under-served communities
How?
We bring VR technology to locations while providing lessons, technical support, and context for ongoing usage. Dedicated instructors and facilitators ensure positive, frustration-free, experiences while helping to build a growing VR knowledge-base.
Why?
Spatial computing, with virtual and augmented reality, is the future of immersive technologies – but because of financial and demographic limitations not everyone has access. We work to ensure that eVRyone has access to virtual realities.
Who We Are
Zach strives to convey his VR enthusiasm to others with project-based activities that recognize individual interests and highlight specific areas for further exploration. He is excited to be back in his hometown of Philadelphia after 6 years in Portland, Oregon.
My teaching philosophy does not have roots in one ideology, so I provide instruction using an evolutionary continuum of teaching strategies and techniques to meet students’ needs. Students are entitled to quality instruction, an active learning process and a thought-provoking learning environment. Conferring with industry professionals and colleagues enables me to deliver instruct that is both intriguing and aligned with business and industry trends. The teaching and learning process should permit opportunities for multiple interactions among the students and the educator. Student performance and student expectations should be set high, yet attainable. The teaching practices I employ are comprised of a host of personal and professional experiences that place the curriculum beyond the classroom, and into real world situations. Virtual Reality makes this possible in ways that computer simulations and interactive textbooks cannot.
"Knowing is not enough; we must apply. Willing is not enough; we must do." - Goethe
Through Dr. Merges’ work with the United Nations, Rutgers Preparatory School became the first high school in the world affiliated as an NGO with the United Nations through the Civil Society Unit of the Department of Global Communications. His work with the UN includes a focus on using immersive technology to connect constituents to the mission of civil society members (NGOs). Additionally, he is a co-founder of the Students as Makers conference where students and teachers share VR and AR projects.
With a Masters of Business Administration, Teresa was an I.T. professional at Verizon Business for 7 years prior to teaching, and also started a STEM summer camp for middle school students.
Nick has experience in curriculum development, classroom management, strategic development, and grant writing. When not immersed in technology and outreach, Nick enjoys traveling, listening to podcasts, and finding new cafes in the city!
Advisory Board
• More than 15 years of diverse, hands-on teaching visual arts, graphic design, photography, film, technology, and crafts in various educational settings including museum, PK-12 (private and public), adult, and community.
• Skilled in coordinating fundraising events, organizing community outreach, and receiving grants.
• An ambitious entrepreneurial leader with proven ability to develop and promote an organization's brand, mission, and communications strategy to increase funding and awareness.
• Transforming education instruction by promoting design-learning and thinking models to prepare youth for success in future careers.
• In-depth knowledge of trade and art show coordination, event planning, marketing, sales and sales management.
• Extensive comprehension of design techniques, new emerging technologies, tools, and principles involved in the production of precision technical plans, blueprints, drawings, and 3D printing.
Passionate about K-12 education, Rohit and a partner started a VR/AR software development program for high school students called VRoKCs. The program introduces students to VR/AR development using hackathons as a medium to solve real world problems and accelerate learning. After three years, five hackathons and with over 200 students going through the program, they are growing to offer bigger programs including summer camps, school VR/AR curriculum and much more. Check out VRoKCs Overview in the links below.
Willey earned an MFA in New Genres at the San Francisco Art Institute, and his BFA at the Milwaukee Institute of Art & Design. During his undergraduate years, he studied abroad at the Studio Art Center International in Florence, Italy, and at the Burren College of Art, in County Clare, Ireland. Willey has been heavily influenced by his time working at Apple Retail stores as a Creative.
Notable Honors:
2019 - Digital Humanities Team-Teaching Fellow, UWM // Lubar Entrepreneurship Center's Ideas Challenge Innovation Fellow, UWM
2015 - Whitaker Award for Digital Humanities, UWM
2013 - Joanne Lazirko Award for Innovating Use of Learning Technologies
IMMERSIVE MEDIA LAB MISSION:
The Immersive Media Lab is an antidisciplinary collaborative that researches within emerging technologies at the University of Wisconsin - Milwaukee. Our research aligns the spheres of science and humanities through the lens of creativity. We investigate and promote sustainable options for our shared future.
IMMERSIVE MEDIA LAB VISION:
We believe creativity, communication, critical thinking, collaboration, and courage are the characteristics that form citizens ready to confront the challenges of the 21st century. The future of human experience will occur in the convergence of technologies around immersive media.
We see creativity, which is the bridge between the humanities and science, as fundamental to investigating emerging technologies and their implications. We anticipate a fluid movement between reality and information, and this will propel humanity to the fourth machine/information age.
We predict that the pace and scale of society will change as it has with prior technological phase shifts, and this demands new modes of sharing experience. We foresee a need for intrinsically motivated growth to occur in spaces where one's diversity of heritage, academic, and cultural perspective fuel critical thinking. We envision globally networked classrooms where collaborative learning within growth based evaluation models spur life-long curiosity.
Bethany has published and presented at conferences nationally and internationally, in the areas of predictive modeling, instructional data teaming, and creating visionary data environments. She is named on a U.S. patent for an assessment reporting system and served on the Manchester Board of Education.
Dr. Silver demonstrates a passion to measure, manage, and improve performance with data. She describes it as a personal and organizational mirror to examine quality while determining growth possibilities. She is most committed to the strategic deployment of actionable data in support of individualized learning and organizational transformation.
"100 years from now it won't matter what car I drove or what clothes I wore, but the world will be a better place because data informed my practice." (with assistance from Forest E. Witcraft).
Want to Volunteer?
Or one day work here?
If you are interested in contributing to the mission of LearnVR please email us explaining how and why you’d be a great fit! We are looking to build a diverse team and have opportunities in a variety of divisions. Are you a writer? Are you a teacher? Are you a designer? Maybe you’re in finance? Human Resources? Or you’re just really interested in Virtual Reality and want to find a position that highlights your passion – whatever it is, email us and let us know!